Mo & Krill is a dynamic duo in Deadlock, where the hulking Mo handles the brute strength while his quick and clever partner Krill supports from atop his shoulders. Together, they offer a unique blend of tanking and range, creating a well-rounded character that excels at crowd control and adaptability in battle.
1. Abilities of Mo & Krill
Their abilities complement each other, with Mo taking the front lines and Krill assisting with precise ranged attacks.
Ability | Description | Effect |
---|---|---|
Ground Smash (Mo) | Mo smashes the ground, dealing area damage and stunning nearby enemies. | Deals AoE (Area of Effect) damage and stuns for 2 seconds, allowing allies to capitalize on the moment. |
Pinpoint Shot (Krill) | Krill fires a precise long-range shot from Mo’s shoulder, targeting weak or distant enemies. | High-accuracy shot, ideal for finishing off low-health enemies or pressuring opponents from a distance. |
Kick (Mo) | Mo delivers a powerful kick, knocking back enemies and creating space. | Knocks enemies back a great distance, perfect for crowd control and maintaining battlefield control. |
Krill’s Bomb Toss | Mo throws Krill into a target area where Krill drops a small explosive device. | AoE damage, useful for zoning enemies and taking control of strategic areas. |
2. Weapon Characteristics
The duo has access to both heavy melee attacks from Mo and precise ranged attacks from Krill.
Weapon | Stats | Description |
---|---|---|
Mo’s Heavy Hammer | Slow, but powerful melee strikes. | Great for close combat, deals significant damage with high knockback potential. |
Krill’s Blaster | Fast, single-shot ranged attacks. | Effective at mid-to-long range, offering consistent DPS (Damage Per Second). |
Mo excels in close-range, melee-based combat with his hammer, while Krill provides long-range support. This combination allows them to adapt to various combat situations.
3. Survivability and Endurance
Mo & Krill offer a tanky front-line presence, with Mo absorbing damage and Krill offering some defensive utility.
Attribute | Stat | Description |
---|---|---|
Mo’s Health | 1500 HP | High durability, making Mo a formidable tank on the battlefield. |
Krill’s Shields | 500 | Krill’s shields offer an additional layer of protection but can be depleted quickly. |
Mobility | Medium | Mo’s mobility is average, but Krill compensates by using ranged attacks to cover distance. |
Mo acts as a tank with a large health pool, but his relatively slow movement speed can be a disadvantage. Krill’s long-range abilities help mitigate this by keeping pressure on enemies from afar.
4. Strengths and Weaknesses
Strengths:
- Durability: Mo’s high health pool makes the duo great for front-line tanking.
- Versatility: The combination of Mo’s close-range power and Krill’s long-range support offers diverse playstyles.
- Crowd Control: Abilities like Ground Smash and Kick help manage large groups of enemies, making them a valuable asset in team fights.
Weaknesses:
- Low Mobility: Mo is slow, which can leave the duo vulnerable to agile enemies or long-range fighters.
- Team Dependence: While strong, they rely on proper team coordination for maximum efficiency, particularly when using their zoning abilities.
- Krill’s Vulnerability: If Krill’s shields are broken, the duo becomes more vulnerable to ranged attacks.
5. How to Play Mo & Krill
Playing Mo & Krill effectively means utilizing their abilities to control the battlefield, tank damage, and dish out both close-range and long-range attacks. Here are some key strategies:
General Playstyle:
- Aggressive Defense: Use Mo’s high health and crowd control abilities to engage enemies, while Krill focuses on picking off vulnerable targets from a distance.
- Zoning and Area Control: Utilize Krill’s Bomb Toss to control key areas on the map, forcing enemies to reposition.
- Timing and Coordination: Abilities like Ground Smash are best used to create openings for your team to capitalize on, while Krill’s long-range shots can be used to finish off fleeing enemies.
Recommended Tactics:
- Frontline Support: Lead the charge with Mo, soaking up damage and disrupting the enemy team. Krill should stay active, dealing damage and throwing bombs to keep pressure on opponents.
- Control the Map: Make the most of their crowd control abilities, using Kick and Ground Smash to disrupt and knock back enemies, making it difficult for them to close in on squishy teammates.
6. Progression and Ability Upgrades
As Mo & Krill level up, their abilities become more powerful and versatile.
Level | Upgrades |
---|---|
Level 1-5 | Improved range on Krill’s Blaster and damage increase for Hammer Smash. |
Level 6-10 | Faster cooldowns for Bomb Toss, added stun duration for Ground Smash. |
Level 11-15 | Enhanced area damage for Bomb Toss, increased knockback from Kick. |
Focusing on upgrading Mo’s crowd control abilities and Krill’s ranged attacks can turn the duo into a more potent force in both offensive and defensive roles.
7. Analysis of Strengths and Weaknesses
Strengths | Weaknesses |
---|---|
High durability, great for tanking damage | Slow mobility makes them vulnerable to fast opponents |
Versatile gameplay, mixing melee and ranged | Dependent on good positioning and team coordination |
Strong crowd control with area-of-effect abilities | Krill is vulnerable if isolated from Mo’s protection |
Mo & Krill are a fascinating and dynamic pair that excels in blending tanking with long-range support. They are best suited for players who enjoy controlling the battlefield, protecting their team, and dealing consistent damage across all ranges. While their low mobility can be a disadvantage, their durability and powerful crowd control make them a force to be reckoned with when played well.