Deadlock Update – November 7, 2024

Here’s a detailed article on the November 7, 2024, patch for the game Deadlock. This update introduces a new hero, Trapper, alongside various enhancements to gameplay mechanics, user interface, and balancing adjustments across heroes, items, and the overall game.


Deadlock Update – November 7, 2024

The November 7, 2024 patch for Deadlock is packed with significant changes. This update not only adds a fresh face to the roster but also includes quality-of-life improvements, balancing adjustments, and optimizations aimed at enhancing gameplay fluidity and competitive balance.


General Changes

  1. New Hero: Trapper in Hero Labs
    • Trapper has joined Hero Labs as an experimental character, bringing unique abilities and tactics for players to explore.
    • Hero Labs now supports Trapper’s testing in private lobbies, bot matches, and sandbox mode, making it easier for players to experiment with this new character’s abilities.
    • Hero Labs updates are available in-game for additional details on Trapper and other experimental heroes.
  2. Quickbuy System
    • A quickbuy feature has been added, allowing players to right-click items in the shop to add them to a purchase queue.
    • Items automatically purchase when players return to the shop, following the queue order.
    • A HUD indicator now notifies players when they have enough resources to purchase the next queued item, and settings allow toggling an auto-buy feature.
  3. UI and HUD Enhancements
    • HUD now shows the most commonly purchased item types for quick access.
    • A “Recent Purchases” log is accessible in the shop, providing insight into item acquisitions during the game.
    • Steam’s new API for game recording has been integrated to mark important events like kills, objectives, and deaths on replays.
    • The left-side HUD now hides Hero Stats by default, but they’re viewable when holding ALT or TAB for a cleaner visual experience.
    • Frenzy states now visually notify players when below 50% health.
    • A social tab has been added in settings, which includes Streamer Mode, content filtering, and chat visibility customization.
  4. Performance Optimization
    • The dashboard now pre-compiles shaders and maps, reducing load times and in-game stuttering, especially during high-action moments.

Gameplay Adjustments

  1. Bot Behavior
    • Bots now act more aggressively towards objectives, specifically targeting Shrines and Patrons when pushing into enemy bases.
  2. Bug Fixes and Stability
    • Fixed regeneration effects inconsistently applying when passing through enemy fountain barriers.
    • Addressed profile and commendation display issues for players.
    • Improved the area-of-effect visibility for McGinnis Barrage.
    • Shop search clear functionality now works consistently.
    • Adjustments made to Quantum Entanglement effects to avoid unintended unit positioning near terrain.
  3. Audio and Visual Updates
    • New effects have been added for Viscous heavy melee attacks, enhancing their impact.
    • Looping audio cues now resume after interruptions, and ambient sounds have been added for bridge power-ups.
    • Various animation improvements, including Vindicta’s new zipline animation and updates to Mo and Krill’s melee attacks for readability.
    • Reduced visual clutter for high-fire-rate characters like Seven and Wraith.

Hero Balance Adjustments

HeroChange Description
TrapperIntroduced as a new hero in Hero Labs, bringing fresh abilities and tactics.
Grey TalonIncreased detection range for stealth abilities from 18m to 22m, adding strategic depth to her abilities.
McGinnisAdjusted Barrage area of effect visuals for improved accuracy in high-action moments.
VindictaAnimation for zipline enhanced for better visibility and smoother player experience.
Mo & KrillImproved animations for heavy melee, making their attacks more readable in combat.

Detailed Item Changes

ItemChange Description
Close QuartersRemoved +85 Bullet Shield Health; now grants +5% Bullet Resist.
Restorative ShotNo longer provides +7% Bullet Resist; grants +90 Bullet Shield, procs healing on orb shots for NPCs.
Melee ChargeRemoved +1 HP Regen; Weapon Damage reduced from 12% to 10%.
Long RangeReduced long-range Weapon Damage from 40% to 30%; grants +10% Weapon Damage.
BerserkerBullet Resist increased from 7% to 9%, improving resilience.
Active ReloadNow grants an additional +50 Health.
Slowing BulletsSpirit Power increased from +5 to +6, providing more control in battles.
SharpshooterReduced long-range Weapon Damage from 70% to 50%; grants +20% Weapon Damage.
Alchemical FireNow grants +1 Sprint, adding movement versatility.
Heroic AuraCooldown reduced from 32 seconds to 25 seconds, making it more usable in shorter engagements.
Intensifying MagazineTime to reach Max Damage reduced from 3 seconds to 2.7 seconds, adding burst potential.
Toxic BulletsDamage altered from 5% Current Health to 2.5% Max Health, adjusting its damage curve.
Shadow WeaveDetection range increased from 18m to 22m, improving utility against stealth targets.
Glass CannonHealth penalty reduced from -15% to -12%, enhancing its viability.
FrenzyIncreased low HP Bullet Resist from 45% to 55%, improving survival chances in critical states.
Lucky ShotFixed double proc on effects, bringing consistency to its interactions.
SilencerNow grants +12% Spirit Resist, enhancing defense against Spirit-based attacks.
Vampiric BurstHealing effect improved, aiding players relying on life steal mechanics.

This November update for Deadlock brings a well-rounded mix of new content, balance improvements, and technical optimizations. The new hero Trapper offers new tactical options, and various changes across items and hero abilities aim to fine-tune gameplay balance. The quality-of-life features, from quickbuy mechanics to visual and audio improvements, provide a cleaner and more efficient gameplay experience.