Dynamo is a versatile support hero in Deadlock, capable of both offensive and defensive roles. His abilities offer healing, crowd control, and mobility, making him a valuable asset to any team composition.
Comprehensive Analysis of Dynamo in Deadlock
Close Quarters
Characteristics +20% melee damage, +15% bullet resistance. Cost: 650 points. Description Increases melee damage and increases bullet resistance. Usage recommendations Suitable forRead More
Extra Charge
Characteristics Cost: 3000 Description Extra Charge adds extra charges to abilities. Use recommendations Useful for heroes with powerful active abilities.
Extra Health
Characteristics +150 health. Cost: 2500 points. Description Increases the hero’s overall health, making him more resistant to damage. Use recommendations Useful forRead More
Headshot Booster
Characteristics +40% headshot damage. Cost: 600 points. Description Increases headshot damage, significantly increasing damage potential. Usage recommendations Great for heroes with precisionRead More
High-Velocity Mag
Characteristics +30% bullet speed, +15% weapon damage. Cost: 700 points. Description Increases bullet speed, making it easier to hit moving targets andRead More
Mystic Burst
Characteristics Cost: 4100 Description Mystic Burst deals large area damage using magical energy. Usage recommendations Recommended for heroes with magical damage.
Bullet Armor
Characteristics +25% bullet resistance. Cost: 3500 points. Description Increases bullet resistance, reducing damage taken from projectiles. Use recommendations Suitable for heroes withRead More
Healing Booster
Characteristics +10% to healing efficiency. Cost: 2500 points. Description Increases healing efficiency, helping to restore health faster. Use recommendations Useful for supportRead More
Improved Burst
Characteristics Cost: 3700 Description Improved Burst enhances magical attacks, dealing additional area damage. Use Recommendations Suitable for mages focused on mass damage.
Rapid Recharge
Characteristics Cost: 3000 Description Rapid Recharge speeds up the recharge of weapons and skills. Use recommendations Useful for heroes who rely onRead More
Spirit Armor
Characteristics +30% to Spirit Armor. Cost: 3000 points. Description Increases Spirit Armor, improving resistance to magical attacks. Use Recommendations Recommended for magesRead More
Duration Extender
Characteristics Cost: 3500 Description Duration Extender increases the duration of positive effects. Usage recommendations Effective for heroes with buffs.
Improved Bullet Armor
Characteristics +30% bullet resistance. Cost: 3200 points. Description Increases bullet resistance, reducing damage taken from shells. Use recommendations Recommended for tanks supportRead More
Improved Cooldown
Characteristics Cost: 3000 Description Improved Cooldown reduces skill cooldown. Usage Recommendations Suitable for all skill-dependent heroes.
Improved Reach
Characteristics Cost: 3500 Description Improved Reach increases the range of magic attacks. Use recommendations Effective for long-range spellcasters.
Improved Spirit Armor
Characteristics +25% to Spirit Armor. Cost: 3200 points. Description Boosts Spirit Armor, reducing damage from magical and spiritual attacks. Use Recommendations UsefulRead More
Superior Duration
Characteristics Cost: 4000 Description Superior Duration extends the duration of all active effects on the character. Use Recommendations Suitable for characters withRead More
Early Game Items:
- High Velocity Mag: Enhances weapon fire rate, improving early skirmish potential.
- Headshot Booster: Increases critical hit damage, aiding in securing kills.
- Close Quarters: Boosts damage in close-range combat, useful for early engagements.
- Mystic Burst: Amplifies burst damage, effective against squishy targets.
- Extra Charge: Provides additional ability charges, increasing utility.
- Extra Health: Grants bonus health, enhancing survivability in the laning phase.
Mid Game Items:
- Rapid Recharge: Reduces ability cooldowns, allowing more frequent use of skills.
- Healing Booster: Enhances healing effects, improving team sustain.
- Bullet Armor: Increases physical resistance, mitigating damage from basic attacks.
- Spirit Armor: Boosts magical resistance, reducing damage from enemy abilities.
- Headhunter: Increases damage against high-health targets, aiding in tank elimination.
- Improved Burst: Further amplifies burst damage, crucial for mid-game fights.
Late Game Items:
- Improved Bullet Armor: Upgrades physical resistance, essential against late-game carries.
- Improved Spirit Armor: Enhances magical resistance, countering enemy mages.
- Improved Cooldown: Further reduces ability cooldowns, maximizing skill uptime.
- Duration Extender: Prolongs the duration of buffs and debuffs, increasing effectiveness.
- Superior Duration: Maximizes the duration of all abilities, crucial for prolonged engagements.
- Improved Reach: Extends the range of abilities, allowing safer initiation and support.
Abilities
Ability | Description | Upgrade 1 | Upgrade 2 | Upgrade 3 |
---|---|---|---|---|
Kinetic Pulse | Releases an energy pulse that knocks enemies into the air. | Hit enemies are slowed by 35% in fire rate and movement speed for 4 seconds. | Dynamo deals 30% more weapon damage to hit enemies for 8 seconds. | Adds 125 additional damage. |
Quantum Entanglement | Briefly disappears into the void and reappears a short distance away, reloading the weapon and granting a fire rate bonus for the next clip. Can also bring nearby allies, giving them half the fire rate bonus. | +4m cast range. | +25% fire rate bonus. | On reappearing, +120% base ammo. |
Rejuvenating Aurora | While channeling, restores health over time to Dynamo and nearby allies. | Gain +4m/s movement speed bonus for 8s if fully channeled. | Gain instantly with 5AP upgrade. | – |
Singularity | Pulls in all nearby enemies and damages them, knocking them into the air upon completion. | – | – | – |
Weapon and Survivability Stats
Attribute | Value |
---|---|
Weapon Damage | 13 |
Magazine Size | 18 |
Shots per Second | 4 |
Light Melee Attack | 63 |
Heavy Melee Attack | 116 |
Max Health | 650 |
Health Regeneration | 2 |
Bullet Resistance | 0% |
Spirit Resistance | 0% |
Movement Speed | 6.5 m/s |
Sprint Speed | 0 m/s |
Stamina | 3 |
Strengths and Weaknesses
Strengths:
- Versatility: Can heal, control, and reposition, adapting to various situations.
- Crowd Control: Abilities like Kinetic Pulse and Singularity disrupt enemy formations.
- Team Support: Provides healing and buffs to allies, enhancing team sustainability.
Weaknesses:
- Cooldown Dependency: Relies on ability cooldowns; mismanagement can reduce effectiveness.
- Vulnerability During Abilities: Certain abilities leave Dynamo exposed if not timed correctly.
- Team Coordination Required: Optimal performance depends on synchronized team play.
Playstyle and Strategies
- Positioning: Stay near allies to provide healing and support while maintaining a safe distance from enemy threats.
- Ability Sequencing: Initiate with Kinetic Pulse to disrupt enemies, follow up with Singularity for crowd control, and use Quantum Entanglement for repositioning or escape.
- Resource Management: Monitor ability cooldowns and manage stamina to ensure availability during critical moments.
By adhering to this build and playstyle, Dynamo can effectively support the team, control engagements, and adapt to the evolving dynamics of a match.